@startuml
sprite $favorite [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000016BDFFEB500000000005BEFFDB610000000000
0000000008FFFFFFFFFF80000008FFFFFFFFFF8000000000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF10000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
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000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000000
000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000000
000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000000
0000000000CFFFFFFFFFFFFFFFFFFFFFFFFFFD1000000000
00000000001DFFFFFFFFFFFFFFFFFFFFFFFFE10000000000
000000000001DFFFFFFFFFFFFFFFFFFFFFFE200000000000
0000000000001DFFFFFFFFFFFFFFFFFFFFE2000000000000
00000000000001DFFFFFFFFFFFFFFFFFFE20000000000000
000000000000001CFFFFFFFFFFFFFFFFD200000000000000
0000000000000000BFFFFFFFFFFFFFFC1000000000000000
00000000000000000AFFFFFFFFFFFFC00000000000000000
0000000000000000009FFFFFFFFFFB000000000000000000
00000000000000000008FFFFFFFFA0000000000000000000
000000000000000000007FFFFFF900000000000000000000
0000000000000000000006FFFF7000000000000000000000
00000000000000000000004FF50000000000000000000000
000000000000000000000003300000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_FAVORITE(_alias) ENTITY(rectangle,black,favorite,_alias,MATERIAL FAVORITE)
!define MATERIAL_FAVORITE(_alias, _label) ENTITY(rectangle,black,favorite,_label, _alias,MATERIAL FAVORITE)
!define MATERIAL_FAVORITE(_alias, _label, _shape) ENTITY(_shape,black,favorite,_label, _alias,MATERIAL FAVORITE)
!define MATERIAL_FAVORITE(_alias, _label, _shape, _color) ENTITY(_shape,_color,favorite,_label, _alias,MATERIAL FAVORITE)
skinparam folderBackgroundColor<<MATERIAL FAVORITE>> White
@enduml